Hi my name is Pat Stancu. I live in Regina, SK and currently work professionally as a video game developer. I used to work in IT communications and have a degree in Electronic Systems engineering, but that was not my passion so I worked hard evenings and weekends and broke into the video game industry.
I have been working on a personal Air combat video game project and stumbled across this forum while doing research. The game will take place in the near future and have aircraft that look recognizable today but be different and more advanced. I am aiming to base the designs mostly off of gen 4 fighters since to me they look the coolest. I was looking for inspiration and all of these designs that never made it to serial are a goldmine. I am not looking to copy the designs exactly but more take parts and inspiration to form my own unique designs.
I am almost done my flight model but am having a tough time figuring out how to model supersonic flight since there seems to be a lot less resources and books on the subject compared too subsonic. I saw there was a section here for books and aircraft design so I hope I can find some help there. My goal with the flight model's is to give the feeling of flying a real aircraft but not necessarily be 100% physically accurate. It will all be based on real physics and equations but some of the numbers may be fudged with respect to the aircraft physical geometry. I'm shooting for a "simcade" experience, something like GranTurismo if anyone is familiar with it, juist with planes.