Kat Tsun
eeeeeeeeeeeeeee
- Joined
- 16 June 2013
- Messages
- 1,200
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If FFGX is being delayed three years because some Admiral can't decide where to put a wall outlet, that is really sad.
Uh, no, it's because the U.S. and Italian navies have entirely different subcomponents (pumps, switchboards, breakers, fire mains, etc.), and the positions of those replacement American subcomponents, and perhaps the actual elements themselves, were not finalized before construction was ordered to begin...
Neither "some admiral" nor the Department of the Navy as a whole have any real control over that sort of thing though. C'est la vie.
Sure, the U.S. Navy doesn't have any real internal capacity before FFG(X) to "design" its own ships, since it flubbed DD-21 and spilled spaghetti on CGN(X), while both LCS had way more contractor input than Navy input, but whatever. That is why it's leaning on G&C and the Constellation redesign to pick a ship that actually works (FREMM), and adapt it to American requirements (FMM), so it can prepare to build a new vessel to replace the Ticos (DDG(X)) to regain this capacity internally.
Then maybe it will avoid the issues of LCS and a few other funky things. Hopefully there isn't a war in the meantime?
One of the few things the U.S. Navy has kept intact and whole since the '80's has been its combat systems development arm though. Aegis is pretty good. It can easily run a whole ship, as LCS shows, even if it doesn't like talking to TSCE. This is more to do with TSCE being a freaky PowerPC-based orphan soft sitting on a wacky crazy server, than Aegis being "old", though. Aegis has been x86 based for years now so it's relatively normal hardware-wise and easy to work on software-wise AIUI.
Zumwalt being an orphan ship with no commonality with the rest of the fleet might also contribute to it having sloppier everything too.
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