Artuµ was created by the U-2 Federal Laboratory, which in October successfully
updated the plane′s software while it was flying — a first for the U.S. military. The event was made possible by deploying Kubernetes, an open-source, containerized method for automating software updates.
Artuμ is based on a gaming algorithm known as µZero, which has been used to beat human players in chess and Go, Roper explained
in an op-ed on Popular Mechanics. The U-2 lab specially trained the AI co-pilot to manipulate the U-2′s sensor suite during “over half a million” computer-simulated missions, according to the Air Force.
“With no pilot override, ARTUµ made final calls on devoting the radar to missile hunting versus self-protection,” Roper wrote.