- Joined
- 16 April 2008
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LCS was a train wreck from the start, honestly. Trying to take a dubious RMA concept (Art Cebrowski's Streetfighter) and find some way to operationalize it to fill actual mission shortfalls. There were two critical failure points -- the insistence on high speed without a fully worked justification, and the reliance on mission modules that were never adequately thought out or funded. And because of how Rumsfeld's OSD worked, it all had to be done at accelerated pace without time to actually study the idea properly.
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