CiTrus90's 3D Drawings of Unbuilt Aircraft

A "greased brick" it seems to me. A very fast one to be sure, but it looks like it would fly supersonically, without engines, vertically. As in - 1000 / 1. :cool:

It remains a brilliant piece of aviation art though.
 
Yakovlev MFI, in hypothetical DDR service.
View attachment 687034
A different sort of Lang-Nasen...;)
I like your style and the quality of your art. Please keep up the great work. I never heard of the Yak MFI before. Can we see more of that please? Especially in the DDR markings.
Thanks and have a good summer. Greetings and cheers!
 
I like your style and the quality of your art. Please keep up the great work. I never heard of the Yak MFI before. Can we see more of that please? Especially in the DDR markings.
Thanks and have a good summer. Greetings and cheers!
Thank you and sorry for the long wait, I had quite a number of things happening in the last 2/3 weeks.

Here's the 3 view of my interpretation of the Yakovlev MFI:
Yak MFI - front 1 - small.jpg
Yak MFI - side 1 - small.jpg
Yak MFI - top 1 - small.jpg
I tried to base my work on publicly available pictures of the model, so this is mostly a reconstruction from small pictures, all taken from different angles. In no way I claim it to be accurate, I just wanted to see what I could achieve, so please take it just as that.
Cheers!
 
CiTrus90 you do some truly amazing work, thanks for sharing!

If you don't mind me asking, what application do you use to make these illustrations?
 
CiTrus90 you do some truly amazing work, thanks for sharing!

If you don't mind me asking, what application do you use to make these illustrations?
Thank you for the kind words!
I use Autodesk 3ds Max 2015 for the models, Gimp 2.10 for the textures and photobashing.

Unfortunately, my PC crashed last week so I've lost all of my workflow setup. I've been trying to set everything up again (thanks to a few friends that stepped in to help), but I feel it will take me weeks at best (and months at worst) before I'll be able to make new illustrations.
 
"Big Game Hunting"
NAA Surprise-Fighter - 5a3A small.jpg
Rockwell Surprise Fighter


Slowly coming back from the dead...
Apologies for the long lack of updates and the low quality of the artwork. I've essentially lost my complete workflow in the pc crash of a few months ago. No more Mental Ray render, alas I'm now trying to work with the Arnold render and I really do not like it one bit. Lots of stuff is done in a completely different way from what I was used to.
I even considered moving to Blender due to this, but, after having used 3ds Max for so long, I loathe Blender with a passion and every time I check it out, I simply give up on it after a few days (at most) of tinkering.
Lost all my brushes library and all the other gizmos I had accumulated over the years.
Trying to (ever so slowly) rebuild everything from scratch has not been a straightforward process, even more so when all of this was coupled with a bit of a mental burnout.
Here's to hoping things will get back in motion again, cheers everyone!
 
Sorry to hear about your PC crash and loss of datas :( but I can see you recover well ! I was a Maya user myself, indeed switching to Blender took a bit of time, but don't think I'll ever go back. Or maybe just to open old files and convert it.
What helped me is that Blender can easily be configured to use Maya standard key mapping. And I think it can be to 3ds Max key mapping too. The UI is very customizable anyway.
 
"Big Game Hunting"
View attachment 748402
Rockwell Surprise Fighter


Slowly coming back from the dead...
Apologies for the long lack of updates and the low quality of the artwork. I've essentially lost my complete workflow in the pc crash of a few months ago. No more Mental Ray render, alas I'm now trying to work with the Arnold render and I really do not like it one bit. Lots of stuff is done in a completely different way from what I was used to.
I even considered moving to Blender due to this, but, after having used 3ds Max for so long, I loathe Blender with a passion and every time I check it out, I simply give up on it after a few days (at most) of tinkering.
Lost all my brushes library and all the other gizmos I had accumulated over the years.
Trying to (ever so slowly) rebuild everything from scratch has not been a straightforward process, even more so when all of this was coupled with a bit of a mental burnout.
Here's to hoping things will get back in motion again, cheers everyone!
I know the experience of losing the computer and tools... Even worse, trying to migrate to others and simply giving up because I don't feel comfortable with the new procedures...!

Regards, Motocar

Although I recognize that I want to learn about the new tools to render my own projects
 
Thanks for the words of support and encouragement!

And I think it can be to 3ds Max key mapping too. The UI is very customizable anyway.
If there's a way to get a UI close to the one of 3ds Max then I might give it another try. The way things are displayed in Blender has, so far, always been my biggest obstacle.

DASA TDEFS
DASA TDEFS - 11A8 old small.jpg

DASA TDEFS - 12A4a small.jpg
 
Nice! I like the lightning on the first one.

Here some links, seems someone even developed a plugin to customize the interface :
Also a series of vids :
View: https://www.youtube.com/watch?v=bqKoUqbzn1Q

But to keep in mind, Blender is updated very often. It's at V.4.3 now. so these may be a little outdated.
HTH
 
Wow that's a pretty impressive portfolio of crazy aircraft design! Cool stuff!

If I may give some advice, I think you could really boost the realism of your renders with more complex material definitions. Do you know/use Substance Painter? It's my go-to texturing program these days. It really makes it easier to get realistic-looking materials and textures. Though a good lighting and environment setup is still a must, of course.
 
Boeing SOFTA
Boeing SOFTA - blender - 5a7B small.jpg

Modeled in 3ds Max, rendered in Blender (which I'm painfully trying to learn), composited in Gimp.

Rendering seems way more agile and intuitive in Blender than with Arnold (or at least there are many more tutorials available online), but I'm still a long shot from what I was able to do with Mental Ray in Max.
On the other hand, 3d modelling in Blender still makes no sense to me coming from Max. The fact that I can't immediately see the coordinates for vertices, faces, edges is maddening as is the case with the whole UI: why can't I do what I need to, without switching between modes? Also, it feels like one is supposed to know every shortcut possible to do the bare minimum with any modifier. And, most of all, I loathe dragging the view to move the POV without being centered on the mesh I'm working onto: it's pain, I have no other way to describe it.

Wow that's a pretty impressive portfolio of crazy aircraft design! Cool stuff!

If I may give some advice, I think you could really boost the realism of your renders with more complex material definitions. Do you know/use Substance Painter? It's my go-to texturing program these days. It really makes it easier to get realistic-looking materials and textures. Though a good lighting and environment setup is still a must, of course.
Thank you, I really appreciate the kind words!

I've never used Substance Painter, since this is more of a hobby than my line of work. As I said above, I'm trying to learn Blender at present (since it's free), which comes already with something that seems "sort-of" similar to Substance Painter, albeit I'd imagine way less "powerful". It will take me some time to experiment with it, before I can grasp how it works.
But yes: materials, textures, lightning, environment...I struggle with all of them, regardless :D
 
there are some 'intuitive' ways to access Substance Painter.
I am a pretty low-level user of the program and it is still extrmely powerful. Texturing is now my favorite part of model creation!
Let me know if you need some help. Looking like you're off to a good start in blender though :)
 

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