Orionblamblam said:
mz said:
Actually, what about the new SHARP stuff like hafnium and zirconium diborides?
Promising, but such ceramic systems are brittle. They can be harder'n hell, but still brittle. If one panel/tile cracks, that could be a serious problem.
Lockheed claimed the metallic TPS for the low loaded Venture Star would be low maintenance.
The V* TPS was essentially what the X-20 Dyna Soar TPS was going to be... metal foil. Easily punched through by hail, birds, clumsy airmen, drunken pilots...
I'm not *that* familiar with TPS requirements myself really. Certainly, if you have a bird strike, you should abort the ascent. Jets have occasionally bird engine problems as well, as we know.
I assume if less landed weight or cross range than STS is needed, then there are very different configurations available.
Some things are demanding for TPS and others not so.
I assume first stage TPS is trivial.
Say if you have a two stage system where the second stage tankage is integrated with the crewed portion. When the thing does a re-entry the loading is not very high per area since there are lots of empty tanks, meaning TPS temperature demands are potentially lesser (this is the basic gist I have gotten though it's unclear to me how the basic physics of fluffy re-entry vehicles work). On the other hand, TPS lightness demands are greater since you need a large area of it.
Or then you could have a small human capsule with a dense high margin TPS that is only exposed on orbit, think Apollo CM size or even smaller, as the crew don't have to live in it for many days. The shape is well validated. The rocket stages could potentially be really featherweight for re-entry and use metal TPS.
I'm personally no big fan of winged spaceplanes because of their weight and problems during ascent, but on the other hand the final runway landing looks attractive.
If you keep a capsule's mass low enough, you could fly it around and runway land it too with a parafoil. They've advanced hugely since Gemini.
In the engines and systems department, probably a lot could be made to increase ease of operations. Past designs have been very performance oriented, but now there will be applications for more operations minded designs... It just takes time to see what works and how, with minimum effort. Space launch won't get cheap ever if there have to be a thousand people at a launch.
For example, looking at the suborbital business, I personally don't see the Virgin Galactic operation as something that works in the long run (unless they manage to market themselves to somehow appear much better than the rest, for the same service *cough*) since they will probably have high operations cost. But I could be wrong, I don't know that much about them. The air launch system might prove to be a burden or it might give a lot of flexibility.
Armadillo Aerospace's rocket racer has already been operated by the customer without manufacturer interference. Of course it's very low in performance compared to anything for orbital launch, but anyway I think that's one aim for rocket systems - that it's just a turnkey rocket engine, almost like any other engine.