That's why we design for things going a bit wrong - the other guy's designers are designing their platforms to make things go wrong for you.
That is correct, however the other guy's designers are also constrained and enabled by similar technologies and physics as you are.
Your job is to locate and identify the likely ways in which the other guy will try to make things go wrong for you, and to try to compete in the highest yield/threat ones.
The idea of next generation air superiority fighters emphasizing their design for WVR merges may become something like "what if the enemy fighter lands at your airbase and uses their gun to shoot you while you're spooling up" -- a technically feasible situation to encounter, but also very unlikely to occur. You'll have to design your aircraft around the highest risk and most likely scenarios in which the other guy may try to outcompete with you.
Your job in an air combat platform isn't to evade, it's to stop the other guy completing his mission. If you are the last air combat asset between the bad guy and a high value asset, you engage, even if all you have left as SRAAMs, or even the gun. Or even just the aircraft itself, cf 9/11.
Actually, your job as an air combat platform is to complete your mission (which may or may not involve denying the other guy from completing their mission).
If you are the last aircraft standing between the enemy and a high value target that must be defended as part of your mission, then absolutely you'll be pushing your aircraft with everything you have.
If an enemy has somehow managed to approach you and you have supporting elements within range to intercept them more efficiently while allowing yourself to remain safe, then the natural response is to tactically withdraw and let your plentiful supporting CCAs/UCAVs and friendly 5th gens to tangle with the enemy and to also give yourself the ability to position for a better shot.
So good rearward visibility is a valuable asset, whatever you plan to do in the optimal situation, and a design that doesn't optimise for that is optimising for something else, and the choices tell us something about the assumptions behind the design.
Rearward visibility is a valuable asset yes, but among the hierarchy of useful and important modern air superiority traits it is near the least valuable on the totem pole. That is especially the case with further maturation of helmet mounted AR systems paired with 360 degree EO/IR passive sensors.
For the 2030s, with things playing out the way they seem to be, if I were choosing traits of an air superiority fighter I'd prefer to put points into higher yield domains like signature reduction, networking, sensors, processing, endurance/range, weapons, power generation, meanwhile a sufficient minimum in kinematic maneuverability and cockpit eyeball visibility is fine but does not require anything bleeding edge.