- Joined
- 24 January 2006
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Orionblamblam said:Apparently you haven't seen the tailfins.
So fix that problem for me! ;D
Orionblamblam said:Apparently you haven't seen the tailfins.
SOC said:Dunno if you want somebody with a bit more experience, but I'd try this out. It'd be a good way for me to get into figuring out a lot of GIMP, which so far I haven't really been all that motivated to do for lack of need at this point. Sometime in the future I plan on using it to illustrate the Falcon thing I've been researching for way too long.
TinWing said:SOC said:Dunno if you want somebody with a bit more experience, but I'd try this out. It'd be a good way for me to get into figuring out a lot of GIMP, which so far I haven't really been all that motivated to do for lack of need at this point. Sometime in the future I plan on using it to illustrate the Falcon thing I've been researching for way too long.
GIMP is actually quite a nice open sourced alternative to Photoshop and the latest versions aren't especially buggy. The interface is a bit intimidating and I'm not sure you can call it fast loading. Paint.net is a somewhat more simplistic and approachable Photoshop alternative - lightweight, quick to load, no problems cutting and pasting images from the clipboard, etc.
TinWing said:GIMP is actually quite a nice open sourced alternative to Photoshop and the latest versions aren't especially buggy. The interface is a bit intimidating and I'm not sure you can call it fast loading. Paint.net is a somewhat more simplistic and approachable Photoshop alternative - lightweight, quick to load, no problems cutting and pasting images from the clipboard, etc.
It's really not all that hard to turn a fuzzy, wuzzy blueprint into a more attractive drawing, just time and patience. The important thing is to start with a really big scale to begin with. For instance, if my starting point was the tantalizing forward fuselage preview, I'd scale it up from 771 x 628 Pixels to 5000 x 4073 Pixels (for instance). I'd add a transparent layer and then literally trace over the original blueprint. When finished I'd save that transparent layer as a simple 1-bit black and white .gif, which isn't what Orionblamblam is looking for as an end product, but merely a beginning.
SOC said:TinWing said:GIMP is actually quite a nice open sourced alternative to Photoshop and the latest versions aren't especially buggy. The interface is a bit intimidating and I'm not sure you can call it fast loading. Paint.net is a somewhat more simplistic and approachable Photoshop alternative - lightweight, quick to load, no problems cutting and pasting images from the clipboard, etc.
It's really not all that hard to turn a fuzzy, wuzzy blueprint into a more attractive drawing, just time and patience. The important thing is to start with a really big scale to begin with. For instance, if my starting point was the tantalizing forward fuselage preview, I'd scale it up from 771 x 628 Pixels to 5000 x 4073 Pixels (for instance). I'd add a transparent layer and then literally trace over the original blueprint. When finished I'd save that transparent layer as a simple 1-bit black and white .gif, which isn't what Orionblamblam is looking for as an end product, but merely a beginning.
Ah, so you mean something like this. Bear in mind that I just worked this out in about 10 minutes and it's not quite as polished as it'd be if I wasn't fooling around. This is pretty damn clever, actually.
Orionblamblam said:SOC said:not getting how this jet was supposed to be butt ugly.
Apparently you haven't seen the tailfins. To my eye, it's a beut from the nose to *not* *quite* the trailing edges of the tailfins. Something aesthetically unfortunate happened back there.
TinWing said:I'm not sure that the word "clever" applies but it is effective. One thing I would suggest is scaling up even more. When I suggested 5000 pixels wide, I was being conservative. For a full drawing, you might want to start with a width of 10,000 to 15,000 pixels.
TinWing said:...you might want to start with a width of 10,000 to 15,000 pixels.
I was thinking exactly the same thing. No wander the NATF was a factor in the final decision ATF decision. Had they Had they proceeded with the program, it would have been the TFX all over again.Yeah it's not quite ugly, but definitely weird. ...... It definitely does look like a very nearly clean sheet of paper design. Lockheed's NATF wasn't simply an F-22 with a tailhook either, but it had a lot more to do with the F-22 than this appears to have with the F-23.
Orionblamblam said:I've finished cleaning the scan. Here it is, in slightly reduced resolution.
Additional: a second, larger drawing with more details, including 2-seater, has just come in.
Orionblamblam said:Sundog said:it's hard make out details at this level.
Well, I should *hope* so...
Sundog said:Just a ref for making profiles, if you have the software. I make the panel lines in Adobe Illustrator, a vector graphic program, so the scale isn't that important if you can see what you're working on. The reason I bring that up is because vector graphics are completely scalable. Then I set it at the resolution I want for Photoshop. I don't know if that helps anyone, I just thought I would bring that up.
fightingirish said:PM/ E-Mail to serious members.
Orionblamblam said:Sundog said:You said you needed people to make profile art and then posted a drawing too small to make profile art from. So you're hoping people can't make profile art for you for free from a drawing too small to make profile art from? OK.
Got it in one.
GTX said:Damn interesting - will this be a forthcoming Aerospace Projects Review? Can't wait!
Regards,
Greg
overscan said:Yes, that was his intention. There is more to reveal regarding intended production configurations of the F-23 too.