Mig Eater
Munch, munch...
Hi, I'm newly registered here but a long time lurker
This place has been a wealth of information for a computer game I'm working on, it's a WW2 RTS (Real Time Strategy) game. Unlike most WW2 games tho it starts in 1930's pre-war & carries on into a hypothetical continuation of WW2 in the 1950's. As such I've added tons of paper projects & prototypes, some of which I've made 3D animations for. They are nowhere near the quality of what usually gets posted around here but this place has helped me a lot so I thought I'd share.
PS. These models are made using voxels (cubes) rather then polygons (triangles), if you're wondering why they look a bit blocky etc.
Boulton Paul P.100
Vickers Type C
Burnelli OA-1
Ilyushin Il-40
Cheranovskij BICh-26
Arado Ar-E.555
Ambrosini Sagittario II
T58
FV301
AMX-50
Obyekt 279
E-100
PS. These models are made using voxels (cubes) rather then polygons (triangles), if you're wondering why they look a bit blocky etc.
Boulton Paul P.100

Vickers Type C

Burnelli OA-1

Ilyushin Il-40

Cheranovskij BICh-26

Arado Ar-E.555

Ambrosini Sagittario II

T58

FV301

AMX-50

Obyekt 279

E-100
