For those who might hope to see more info, about what David has done, "in print" (and/or on the web), here are a few more items that would look good on a "Great Big List," as it were.
I glanced through some now-old (early-to-mid 2000's) scale modeling info, on an older PC I have, and was able to confirm a few things I had previously suspected, but hadn't "confirmed" ... so now I can add "Scale Modeler" magazine to the list of periodicals that David was once published in. I only had a few back issues of that publication, but I know that he did some articles in the 1990s. I'd love it if other folks here, who knew of exact issues or dates of his articles, would post that info. (I'm assuming here that David won't mind his "stalkers," errrr, his students and/or his "fans," like me, contributing info towards creating such publication lists?)
A publication out of England, called "Sci-Fi & Fantasy Modeller," came out in two different time periods. They were more or less a standard-for-the-time magazine, in / around the 1990s-ish time period. In that earlier incarnation, I know that David did articles in at least three issues of that publication: #29, #30, and #34. Those first two were a two-part'er called "So, you want to build effects miniatures?" and it covered not only Dave's work for the Star Trek universe, but Greg Jein's work, as well. The content of #34 was called a "Photo Scrapbook" and it showed a fair number of finished projects Merriman had worked on, over the years / decades. Keep in mind that it was the standard, at that time, for a lot of magazines to mostly have black-and-white photos, rather than "all colour" pages. (Which would have made the price very high.) I'm not saying those are every single thing he ever contributed; just the ones I found, right away, more or less from memory, by looking through my personal collection of back issues of SF&FM.
There is a book by "Evergreen Scale Models" called "Basic and Advanced Tips and Techniques For Styrene Modeling" that David has some content in. (Along with some other experts.) Subtitle on that publication is "How to Build, Paint and Finish Realistic Styrene Models". (Excellent book, or at least I think so!) Copyright date of the year 2000. It says "Compiled by Bob Hayden". I had, if memory serves, purchased my copy directly from the Evergreen people. It may still be "out"?
Over time, I'll see what I can do, about coming up with "Wayback Machine" archived web pages for things like the articles that David was releasing, in places like CultTVman's web site. For the time being, here's one such archived old, perhaps non-functional link ... in the original form (as taken from a print-out of all of those pages, which I had apparently printed out, in 2007) ...
I didn't try it, but I assume that link, above, no longer works. Which is okay, because here is what a person finds, when they type that older link into the "Wayback Machine" itself:
web.archive.org
That's a link to one of (in my opinion) David's most glorious (if also infamous) web articles. It's the one where he talks about how he was building a "Dove" fictional spacecraft, from scratch. The intro section, alone, bent so many people's noses out of shape, that it was arguably a legendary thing to have seen the meltdowns, "live," back then. But it's still awesome info!
Note that I'm only linking, above, to what amounts to be a "menu page" of possible "crawls" of that content, by the archivists who regularly venture out onto the internet, and archive things. So you'll have to look around, a bit, and pick one or more particular "crawls" to get as much of it as you can. At a glance, it looks like the tail end of 2008 might be a good place to search ... ??
Unless David tells me to stop doing this, I'll see what else I can come up with, over time, in terms of links to his great old articles from a couple of decades ago, once hosted on Cult's web site.
EDIT -- I couldn't help myself. I had to cut-and-paste the intro's text, from that article ...
(quotes on)
I, of course, need no introduction. However, before I proceed further, lets get some terms straight:
Most of you are common kit-assemblers. You are not 'model builders'. You simply stick model kits together. That painted hunk of styrene or resin resting so proudly on your dresser: the real model building was performed not by you, but by a guy who worked the masters, from which the tools that made the plastic parts were made, the parts that were dumped into a box, a box containing the plastic kit parts you bought at the store.
(Nowadays, CAD and CNC technologies have even dispensed with the need of employing Model Builders - Some companies take the work straight from drawing, to tool, to injection forming machine, to you, the kit assembler).
No, you stick model kits together, you are not a Model Builder.
I, on the other hand (and a precious few other CultTVMan guild members), am a true Model Builder - I create models from the basic construction mediums.
Accomplished Model Builders work with such mediums as clay, wood, metal, sheet plastic (and extruded industrial shapes), expanded foams, resin, and the like. We employ fabrication techniques to render those raw materials to the desired shape: machine and wood turning, resin and metal casting, acid-etching, GRP lay-up, vacuforming, and numerous other methods of achieving a model part or master. What technique the experienced model builder employs is driven by his real-life shop experience with the materials being worked and the physical challenges presented to the finished product.
Model Builders are compelled to acquire and sift through photos, plans, text and VHS/DVD/film records that pertain to the prototype; the subject; the 'real thing' we are making a model representation of. Further, Model Builders often have to prepare exacting orthographic drawings (projections of the subject in plan, profile, ends, and sections). Drawings needed to perform the critical layout and assembly tasks.
I am a Model Builder! I have and continue to invest a great deal of time and talent as I perfect my craft. I design, build, and popularize the kind of stuff you kit assemblers can only wait and hope to be realized as a styrene or resin kit - something you can handle. You guy's have to wait for someone else to produce resin parts to jazz up the same old ST kits. It's you guy's who have to sift through an array of after market painting stencils and decals, made by someone else, in order to breath a little new life into the same old kit subjects - model kits that thousands of others have stuck together. How boring!
Wouldn't you want to have the skills to achieve any subject, in model form, you wished? Would you rather not have to wait decades for your favorite SF subject to be produced as a simple kit? Hoping that some manufacturer takes on the risk of marketing such an esoteric subject at all!
You kit assemblers (most of my audience here) are likely to spend your entire lives talking about that ultimate scratch-build project', yet you'll never get farther than talking about it. Most SF kit assemblers talk about the craft yet invests very little time or effort perfecting their work. Did I just describe you, bunky?
I've been to two Wonderfest events. Saw lots of talking in the halls, in the suites, in the restaurant downstairs. But, I only saw a precious few worthwhile SF vehicle models on the tables. There were a lot of talented people roaming the halls at that convention (and other competitions), why don't you take advantage? Stop those guy's who's work you respect, and suck their brains dry?
Well, I can't teach you discipline. But, I can teach you a few techniques. If you have the guts to listen and the smarts to learn. follow me.
(quotes off)