sometimes you want to go collect the fuel and go snare the game for supper, and sometimes you want to just note that supper happened and get on with the plot.
too true matey, there is a limit to this kind of stuff before the player gets bored stiff, lol.
A direct one being that, as noted, doing the manual refuelling steps/process would give player interaction with the game, and perhaps with other players too. With room for both player roles and NPC roles.
Yeah, that's pretty much what I have planned, for example the player can actually drive the moon-tank over the surface of the moon for about 5-10 mins (with aid from a micro-film gps idea I came up with, but we can get to that later), plus rights at the games' end, the player must manually do a few reentry skips, interstellar style ("no... it's necessary").

I do not know how well tabletop RPG processes translate to computer games nor do I know what computer game players want from a game.
I'm not sure either, but the game should take after games like Half-Life, Wolfenstein and Left 4 Dead 2, if you are of course familiar with these titles.
 
Dear Mr. Kind Sir Astronautics Gentleman, I think it would really enormously help to speed this discussion along if you would just plainly lay out the *exact* goals, assumptions and conditions, e.g. in terms of technology maturity (such as in terms of NASA TRLs, if possible) or otherwise, operational scenario (i.e. CONOPS), original time line departure point, and ultimate objective(s) of your game plan, as well as any other boundary conditions and constraints you consider vital (such as perhaps the existence of (moody teenage?) vampires, zombies, werewolves, (thermo)nuclear/antimatter power, clairvoyance, Harry Pottery, etc.), because otherwise this discussion will end up as just another grabbing in the dark exercise, and I won't partake in any of those anymore, thank you oh so much. And no, I have no familiarity whatsoever with any socalled "games" like Half-Life, Wolfenstein, or Left 4 Dead 2 (and why would anybody possibly be left for dead twice :D???)...
 
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Dear Mr. Kind Sir Gentleman Astronautics, I think it would really enormously help to speed this discussion along if you would just plainly lay out the *exact* scenario, departure point, and objective of your game plan, as well as any boundary conditions and constraints you consider vital, because otherwise this discussion will end up as just another grabbing in the dark exercise, and I won't partake in any of those anymore.
Agreed, wholeheartedly.

the *exact* scenario, departure point
you mean the precise departure point from history, I assume? In that case, the lore starts in the 1850s with the discovery of Vulcan, but doesn't kick off until WW2 has concluded.
Britain becomes the first to break the sound barrier in 1946 in the Miles M.52, and this makes it so Britain becomes a bit more open to the idea of more wacky projects. They conduct operation backfire, as in our timeline, but then the project comes under the control of the British Interplanetary Society, as they have special permission to construct a man-carrying missile, known as Project Megaroc.

A group of astronauts are recruited from the finest flyers of the RAF and the RAE, the MC of the game among them, one Wg Cdr David Rathbone. These would be the "megaroc men"

The MC is selected for the first manned flight of the megaroc in November of 1947, which goes smoothly. At the same time, the soviets and Americans, not wishing to be outdone by the british, launch their own manned missiles a few weeks later, on much more impressive trajectories, but still suborbital.

This new, albeit brief, venture out into the frontier spurs on the development of rocketry no end, and is a massive morale booster for the british people. Clement Attlee makes a speech on the night of April 30th, 1948, stating that, " I wish to see the heavens crossed in the name of the scientific benefit of man, and for the betterment mankind itself "

This marks the beginning of the Space Race. On 23rd April, 1948, after the soaring success of the first 3 manned flights to space, the first International Spaceflight Conference is convened in Washington, at the Americans behest. Major figures from RaketaKosmos, the BIC and NACA are all in attendance. The conference was held to determine the place man fills in the heavens, and the future direction of the world’s space programs.After much deliberation over the course of 2 days, major scientific figures and politicians agreed that Space should be International Waters, and that man should set his eyes on the Ultimate goal, The Moon.Instantly, papers across were thrown into a frenzy of excitement, as at last, the space age had come

What followed was a series of firsts that I shall write in a date format, as this description is getting a bit long

- July -1949: First satellite (UK)
- August 1951: first orbital flight of a man (USSR)
- November 1951: first Englishman in orbit
- February 1953: First spacewalk (US)
- May 1953: First rendezvous in space (UK, between rocket-plane and radio beacon)
- October 1954: First flight around the moon (US)
- November 1954: First soft landing on the moon (USSR)
- January 1955: First deep-space EVA (UK)
- June 1955: first interplanetary object (US- Venus Express)
- September 1955: US and UK announce joint lunar mission after individual national landings, invitation extended to Soviets
- December 1955: First Manned Lunar Landing (UK)
- April 1956: First Soviet lunar landing
- July 1956: first American lunar landing and longest duration lunar landing
- September 1957: construction of national lunar bases begins
- March 1958: Point Prospero is activated in BIC service, acting as a proto-colony and testing station

- December 18th 1958: game takes place

Sufficient enough info for the scenario? And what do you mean for the Games primary objective?
 
Agreed, wholeheartedly.


you mean the precise departure point from history, I assume? In that case, the lore starts in the 1850s with the discovery of Vulcan, but doesn't kick off until WW2 has concluded.
Britain becomes the first to break the sound barrier in 1946 in the Miles M.52, and this makes it so Britain becomes a bit more open to the idea of more wacky projects. They conduct operation backfire, as in our timeline, but then the project comes under the control of the British Interplanetary Society, as they have special permission to construct a man-carrying missile, known as Project Megaroc.

A group of astronauts are recruited from the finest flyers of the RAF and the RAE, the MC of the game among them, one Wg Cdr David Rathbone. These would be the "megaroc men"

The MC is selected for the first manned flight of the megaroc in November of 1947, which goes smoothly. At the same time, the soviets and Americans, not wishing to be outdone by the british, launch their own manned missiles a few weeks later, on much more impressive trajectories, but still suborbital.

This new, albeit brief, venture out into the frontier spurs on the development of rocketry no end, and is a massive morale booster for the british people. Clement Attlee makes a speech on the night of April 30th, 1948, stating that, " I wish to see the heavens crossed in the name of the scientific benefit of man, and for the betterment mankind itself "

This marks the beginning of the Space Race. On 23rd April, 1948, after the soaring success of the first 3 manned flights to space, the first International Spaceflight Conference is convened in Washington, at the Americans behest. Major figures from RaketaKosmos, the BIC and NACA are all in attendance. The conference was held to determine the place man fills in the heavens, and the future direction of the world’s space programs.After much deliberation over the course of 2 days, major scientific figures and politicians agreed that Space should be International Waters, and that man should set his eyes on the Ultimate goal, The Moon.Instantly, papers across were thrown into a frenzy of excitement, as at last, the space age had come

What followed was a series of firsts that I shall write in a date format, as this description is getting a bit long

- July -1949: First satellite (UK)
- August 1951: first orbital flight of a man (USSR)
- November 1951: first Englishman in orbit
- February 1953: First spacewalk (US)
- May 1953: First rendezvous in space (UK, between rocket-plane and radio beacon)
- October 1954: First flight around the moon (US)
- November 1954: First soft landing on the moon (USSR)
- January 1955: First deep-space EVA (UK)
- June 1955: first interplanetary object (US- Venus Express)
- September 1955: US and UK announce joint lunar mission after individual national landings, invitation extended to Soviets
- December 1955: First Manned Lunar Landing (UK)
- April 1956: First Soviet lunar landing
- July 1956: first American lunar landing and longest duration lunar landing
- September 1957: construction of national lunar bases begins
- March 1958: Point Prospero is activated in BIC service, acting as a proto-colony and testing station

- December 18th 1958: game takes place

Sufficient enough info for the scenario? And what do you mean for the Games primary objective?
Nice work!

Two questions:

1. What is this Vulcan that you speak of - I presume it's not Spock :cool:?

2. Why on Earth (pun intended) would an International Spaceflight Conference randomly/timidly/myopicly decree the Moon to be the *ultimate* goal of human spaceflight - what about all the other bodies in the Solar System, most notably Mars, not to mention the rest of the universe?
 
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1. What is this Vulcan that you speak of - I presume it's not Spock :cool:?
Oh, I meant the hypothetical planet Vulcan, the one discovered by Le Verrier in 1859, that orbited inside mercury's orbit.. 1715782817156.png
2. Why on Earth (pun intended) would an International Spaceflight Conference randomly/timidly/myopicly decree the Moon to be the *ultimate* goal of human spaceflight - what about all the other bodies in the Solar System, most notably Mars, not to mention the rest of the universe?
nice pun lol, anyways I believe I didn't phrase it right. I meant that they decreed that the moon would be the target of earthly exploration and observation first, then the other planets would be explored, as this was deemed a "testing the waters of manned planetary landings" type deal.

Nice work!
thanks, is it a wholly sensible timeline?
 
Highly ambitious, but not utopian. If it's a truly international high priority effort, the Manhattan Project could serve as a blueprint.
probably, national prestige is at stake, like the nuclear arms race, but more civilian and science oriented, everyone wants to make the next big contribution to the Next Frontier. You would be right on the mahanttan project, I'll look into that. As for the Utopian stuff, I wanted it to certainly be a better timeline, though its possibly a tad bit worse in a couple of ways, the NHS wasn't introduced until like 1957, for example


I have no familiarity whatsoever with any socalled "games" like Half-Life, Wolfenstein, or Left 4 Dead 2 (and why would anybody possibly be left for dead twice :D???)...
Essentially, what I meant by this was that these were all fairly linear, story driven games, which is precisely the angle of attack I wish to position the game in, sorry for the confusion, lol. And what do you mean by the Game's primary objective?
 
Essentially, what I meant by this was that these were all fairly linear, story driven games, which is precisely the angle of attack I wish to position the game in, sorry for the confusion, lol. And what do you mean by the Game's primary objective?
What exactly is the ultimate game over mission accomplished endpoint?
 
What exactly is the ultimate game over mission accomplished endpoint?
Basically, either vanquish the martian foe in any which way that you can (linking up with the selenites to eliminate whatever martians lurk in the moons' interior) or to try and delay and kill as many of the enemy as you can in a hasty retreat (linking up with the survivors to blow up the nuclear reactor and bid a hasty retreat back to earth)
 
Basically, either vanquish the martian foe in any which way that you can (linking up with the selenites to eliminate whatever martians lurk in the moons' interior) or to try and delay and kill as many of the enemy as you can in a hasty retreat (linking up with the survivors to blow up the nuclear reactor and bid a hasty retreat back to earth)
OK, so Mars *IS* on the agenda. Are humans flying to Mars first or vice versa?
 
OK, so Mars *IS* on the agenda. Are humans flying to Mars first or vice versa?
mars flies to the moon specifically, to use it as a staging post for better observation of the earth. However they didn't account for the moonbase, as the side it was built on is facing away from it. Once the invasion is dealt with, with either method, Humanity, or at least the three superpowers band together and use Von Braun's colliers plan to get to mars and either annihilate the martians or do some interplanetary diplomacy and manage to edge out a deal for the martians to have Venus
 
mars flies to the moon specifically, to use it as a staging post for better observation of the earth. However they didn't account for the moonbase, as the side it was built on is facing away from it.
What is the *it* that the side the moonbase was built on is facing away from? In the solar system, everything revolves constantly, whether just around the sun, itself, or a planet, so eventually (at least in theory, assuming extremely powerful Martian telescopes) you'd be able to observe all of the Moon's surface from Mars (although ironically you can't from Earth itself). Also, you should offer an explanation why the Martians would turn their attention to Earth just at the exact time that humans begin spaceflight, e.g. they have been watching us and were alarmed when they were seeing orbital launches (although that would *REALLY* require some humongous super duper telescope...).
 
What is the *it* that the side the moonbase was built on is facing away from? In the solar system, everything revolves constantly, whether just around the sun, itself, or a planet, so eventually (at least in theory, assuming extremely powerful Martian telescopes) you'd be able to observe all of the Moon's surface from Mars (although ironically you can't from Earth itself). Also, you should offer an explanation why the Martians would turn their attention to Earth just at the exact time that humans begin spaceflight, e.g. they have been watching us and were alarmed when they were seeing orbital launches (although that would *REALLY* require some humongous super duper telescope...).
Actually, yeah that does make more sense I suppose, with the moonbase likely being so insignificantly small they'd probably just ignore it outright. As for the orbital launch observations, I suppose for the martians it would be a "its now or never" moment to escape their dying world
 
1715858231889.png
The more I look at your flight suit mr. Van, the more it appeals to me as more and more in-line with the aesthetic. I mean, it would be nice to have the hard helmets of Fred Freeman's illustrations, to go down the more 'fighter pilot' look, but to be fair, this does looks very cool, I'll make a sketch of it in my own style, and see how it goes!

1715858873435.png
 
Yes and No
You need a believable infrastructure, most will be decor in your game, but give credit to Worldbuilding, convincing the player

Large Launch complex
Heavy Launch rocket, somehow that stuff in orbit on Moon and Mars has to be launch...
Manned Launch Rocket aka Space Shuttle and one with more then two seats
you can keep the Glider als British Military part like RoBo or Dyna Soar
need low orbit Space station ? or goes Shuttle direct to moon (nuclear engine ) or dock with nuclear Ferry for that ?
Surface Base and ground vehicle
need for interplanetary space craft that goes to Mars, Venus, Jupiter ?
All this need Power: Solar Thermal or Nuclear ? that influence the Design and needed Game engine for your game !
what i mean is the Large mirrors for Solar Thermal power plant and it rendering by game engine.

Realistic or Ray-Gun aesthetically pleasing ? since you walk in H.G. Wells territory !


Go ahead its free design, just put my name in small print as free contribution...
How’s this for the finalised garment? Not too changed from your design I hope?
 

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ah jolly good! I'll try and make some more dynamic poses, plus some sketches of the cockpit layout and relevant stuff, like the pilots chair and navigator station and airlock etc.

I may need your help on that lads. For the pilots seat, I'm thinking something like a combination between a Bell X-1, an X-15 and what I can approximate from a Miles M.52 cockpit, with a hint of dyansoar. I may need your help with relevant instruments and suchlike
no the suit is good,
 
I've put this in the Artemis thread but it'll be handy reference here too perhaps. This is interesting showing how it feels to use an EMU. In this case it's the Axiom design for Artemis and mobility has been a priority in design - compare with the limited arm movement possible with the BIS suit.

View: https://www.youtube.com/watch?v=FerFv7BZAwo&t=5s
I think that kind of mobility would be nicely applicable to the American spacesuits of this game and timeline, as they have been designed with peak mobility in mind, having been modelled after the BF Goodrich Tomato worm suits from '43 1715925864704.png
 
no the suit is good,
I say, is there any way I can keep one feature of my sketch, that I desperately want (and kind of need) for some extra swag for the individual astronaut? See I thought it would be cool if some astronauts had the traditional fliers Cravat protruding from their suit, seen in the first picture, but I’m not sure of a way to make it visible with the helmet in the way. Thoughts?

Also, side note, I finally found my out the name of the dark navy, sleeveless garment that some of our pilots wore in the fifties (seen on my most recent sketch of the suit too), the Pressure Jerkin from 1955, a Mk1, I’d presume, at least for the period anyway
 

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What is the *it* that the side the moonbase was built on is facing away from? In the solar system, everything revolves constantly, whether just around the sun, itself, or a planet, so eventually (at least in theory, assuming extremely powerful Martian telescopes) you'd be able to observe all of the Moon's surface from Mars (although ironically you can't from Earth itself). Also, you should offer an explanation why the Martians would turn their attention to Earth just at the exact time that humans begin spaceflight, e.g. they have been watching us and were alarmed when they were seeing orbital launches (although that would *REALLY* require some humongous super duper telescope...).
temporarily sidetracking from the discussion about just how big the Martian telescope is, I started working on a sketch for the cockpit of the BIC Glider, the Bristol Type 211 Polestar. I know it’s extremely rough, but have I got the basic instrument positions down? Also, the kind of instruments the pilot of a rocket-plane of the calibre would be extremely helpful
 

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markings that the US astronauts should have, might ye have any ideas?
We do use our flag a lot, would be highly likely to have one on the suit somewhere.
Remember that when on a shoulder the blue canton, the hoist edge, is on the leading edge of flag as person faces forward.

One early Apollo mission one astronaut had a red helmet, right now the why embarrassingly escapes me, but it might be same reason the lead astronaut on spacewalks wears suit with red stripes.
Might want to ponder what effect a neither white nor silver helmet hue would have on spacesuit cooling.

In 1950s some US jet pilots had helmets painted gold. Again, the precise why escapes me right now, but it would be more reflective than red paint.

Ah, there's the image of the red spacesuit helmet,
https://eol.jsc.nasa.gov/SearchPhotos/photo.pl?mission=AS09&roll=20&frame=3064

And the why, with bold added by me, (of given name Scott whereas this astronaut dude has surname Scott)
Image Caption: View of the docked Apollo 9 Command/Service Modules and Lunar Module, with Earth in the background, during Astronaut David R. Scott's stand-up extravehicular activity, on the fouth day of the Apollo 9 earth-orbital mission. Scott, command module pilot, is standing in the open hatch of the Command module. Astronaut Russell L. Schweickart, lunar module pilot, took this photograph of Scott from the porch of the Lunar Module.
 
This is a bit of a tangent from current spacesuit conversation; might be a bit of information overload to the players, or, might be some technical historicity to incorporate when ordering spacecraft to maneuver,


Building, Phenomena
The Coordinate Axes Of Apollo-Saturn: Part 2
18th December 2019 Oikofuge

In my previous post on this topic, I described how flight engineers working on the Apollo programme assigned XYZ coordinate axes to the Saturn V launch vehicle and to the two Apollo spacecraft, the Command/Service Module (CSM) and the Lunar Module (LM). This time, I’m going to talk about how these axes came into play when the launch vehicle and spacecraft were in motion. At various times during an Apollo mission, they would need to orientate themselves with an axis pointing in a specific direction, or rotate around an axis so as to point in a new direction. These axial rotations were designated roll, pitch and yaw, and the names were assigned in a way that would be familiar to the astronauts from their pilot training. To pitch an aircraft, you move the nose up or down; to yaw, you move the nose to the left or right; and to roll, you rotate around the long axis of the vehicle.

These concepts translated most easily to the axes of the CSM (note the windows on the upper right surface of the conical Command Module, which indicate the orientation of the astronauts while “flying” the spacecraft):
 
go to hot during EVA
That's what I was expecting.
Even so, I really like the look.

In my own fiction the one faction uses red-orange helmets, the fiction assumes they figured out how to deal with the heating.
That's a nice thing about fiction, you can engineer the setting's reality to allow some different things from our own reality.

they were replaced by white thermal cover
That brings to mind how after the first moon landing, additional sun visors were added to the EVA suits.
Helmet thermal cover might have even been increased in area too, my recall of all this detail stuff is so sketchy today.
 
wears suit with red stripes.
A big red stripe running down the middle of the helmet would go pretty hard, maybe even a big number stamped on it? The US flag is an absolute given, but it would be the 49 star flag as Hawaii wasn't a state yet when the game takes place. As for suit colouring, the whole suit is going to be in the Apollo prototype blue, to be able to differentiate them from the british and soviet astronauts, who both wear similar coloured suits.

ye4uya7vtvj91.jpg


In 1950s some US jet pilots had helmets painted gold. Again
Hmm, not quite what I had in mind, but did any jet pilots have any specific arm markings? I know that they painted their helmets in very vivid colours (especially in 'nam), but did they have any cool patches or heraldry even? I need something for reference for the Mission patch. In addition, what should NACAs logo be like?
This is a bit of a tangent from current spacesuit conversation; might be a bit of information overload to the players, or, might be some technical historicity to incorporate when ordering spacecraft to maneuver,
I must say, I did intend to have the player do a little bit of orbital rendezvous, so you've hit the nail on the head there, although it would have to be greatly simplified so as to not overwhelm the limited mathematical capabilities of the average gamer's tiny brain, lol.

1716096030024.png
also, what think of the cockpit for the glider? Good or nah?
 
I need something for reference for the Mission patch. In addition, what should NACAs logo be like?
Have a National Advisory Committee for Aeronautics logo patch photo;
which has a mission reference as part of its design,


Explanation or story behind the patch: The National Advisory Committee for Aeronautics (NACA) was the predecessor to NASA. In 1946, Walter C. Williams arrived at Muroc Army Air Base (one day destined to become Edwards Air Force Base) to take charge of the newly established NACA Muroc Unit on 30 September 1946 in support of the X-1 research program. NACA director Hugh L. Dryden officially established the NACA Muroc Flight Test Unit as a permanent facility, managed by NACA Langley Memorial Aeronautical Laboratory (LMAL) on 7 September 1947. It became independent of LMAL on 14 November 1949 as the NACA High-Speed Flight Research Station. The facility moved from South Base to the northwest shore of Rogers Dry Lake in July 1954 as the NACA High-Speed Flight Station. Employees received a patch with the NACA wings. Several examples of this patch include names (this one belonged to Betty Scott) and the date 1950 (although Betty joined the NACA in 1952).
 
And that completes this morning's offer of what I know, what I know of, and what I chanced upon while looking for online references to those.
 
And that completes this morning's offer of what I know, what I know of, and what I chanced upon while looking for online references to those.
Thanks man, I’ll see what I can do.
In the meantime, perhaps maybe go over the rough sketches I made of the cockpit interior for the glider, and perhaps ponder some improvements I could make, as I’m sure there’s something!
 

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