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Another thing to be aware of is that 2nd and 3rd gen fighters can't sustain turning, close-in dogfights for very long, they don't have the thrust so bleed off energy. I've read that a Mirage iii can do a very tight initial turn but at the end the induced drag means it's going very slow, so has to gain some speed and height before the next hard turn. Thus if the Red Top plane can't take a shot because the target is doing a 3g turn, just wait a few seconds until they have to  fly straight with the afterburner.


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