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I suspect a lot of it is due to "ease." Back then, to make a decent painting of a concept, you had to make a decent model of it, then select the angle, lighting, etc. and then paint it. Today, to make a decent CG rendering, you still need to make a model of the concept (albeit in the computer, rather than carving it out of wood), then select angle, lighting, etc.... then hit the "rendwer" button. Render from a hundred different angles/lighting conditions by lunchtime. But with the painting, each painting was a definite effort over several man days. That which you have to work harder at, you tend to take greater care about.


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