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Hi, I'm newly registered here but a long time lurker This place has been a wealth of information for a computer game I'm working on, it's a WW2 RTS (Real Time Strategy) game. Unlike most WW2 games tho it starts in 1930's pre-war & carries on into a hypothetical continuation of WW2 in the 1950's. As such I've added tons of paper projects & prototypes, some of which I've made 3D animations for. They are nowhere near the quality of what usually gets posted around here but this place has helped me a lot so I thought I'd share.PS. These models are made using voxels (cubes) rather then polygons (triangles), if you're wondering why they look a bit blocky etc. Boulton Paul P.100Vickers Type CBurnelli OA-1Ilyushin Il-40Cheranovskij BICh-26Arado Ar-E.555Ambrosini Sagittario IIT58FV301AMX-50Obyekt 279E-100
Hi, I'm newly registered here but a long time lurker This place has been a wealth of information for a computer game I'm working on, it's a WW2 RTS (Real Time Strategy) game. Unlike most WW2 games tho it starts in 1930's pre-war & carries on into a hypothetical continuation of WW2 in the 1950's. As such I've added tons of paper projects & prototypes, some of which I've made 3D animations for. They are nowhere near the quality of what usually gets posted around here but this place has helped me a lot so I thought I'd share.
PS. These models are made using voxels (cubes) rather then polygons (triangles), if you're wondering why they look a bit blocky etc.
Boulton Paul P.100
Vickers Type C
Burnelli OA-1
Ilyushin Il-40
Cheranovskij BICh-26
Arado Ar-E.555
Ambrosini Sagittario II
T58
FV301
AMX-50
Obyekt 279
E-100