shin_getter
ACCESS: Top Secret
- Joined
- 1 June 2019
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There appears to be no well organized thought on combat vehicle design evolution. If you survey the space of internet arguments, non-parametric arguments based on piecemeal history or other theory of war dominates. If one looks at history, bad design is not uncommon, for example British or Nazi tank design or Large Cruisers. Even with hindsight, some forums can argue over optimal ship gun size and belt thickness for decades after their retirement.
Is the problem solvable? Now for someone building for a uncertain future there are many unknowns. Given hindsight however? The optimal design and tactics given technological and resource/political constraints can be found using game theory.
To mathematically solve optimality for a system as large as war itself is beyond practical information and computational capabilities. A simplified model problem can be solved very quickly however.
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Models of warfare has existed, but none the commonly known ones are very useful for thinking. Models like Lanchester's model of attrition or mobility-armor-firepower is insufficient. Models like RAND full scale simulations is too complex to draw patterns to enable quick understanding.
I believe it is possible to generate good mental models for thinking about optimal vehicle design, by simplifying the vast complexity down to a few parameters. I think the kind of models in basic micro-economics is a great way to gain intuition over the problem.
Perhaps this effort has been done already, as it is not too hard to develop. This post is inspired by models within "Fleet tactics and Coastal Combat" after all. Do tell me good theorists that thought about this if you know some.
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Here is my initial simplifying model:
Vehicles design space to be reduced to:
Firepower to cost curve, Sensors to cost curve, Defense to cost curve, Mobility to cost curve
I'll post the results of this model later, I am first collecting background information on this.
Now I am sure many here have their own models on how to think about vehicle design, you can also share it here.
Is the problem solvable? Now for someone building for a uncertain future there are many unknowns. Given hindsight however? The optimal design and tactics given technological and resource/political constraints can be found using game theory.
To mathematically solve optimality for a system as large as war itself is beyond practical information and computational capabilities. A simplified model problem can be solved very quickly however.
--------------------
Models of warfare has existed, but none the commonly known ones are very useful for thinking. Models like Lanchester's model of attrition or mobility-armor-firepower is insufficient. Models like RAND full scale simulations is too complex to draw patterns to enable quick understanding.
I believe it is possible to generate good mental models for thinking about optimal vehicle design, by simplifying the vast complexity down to a few parameters. I think the kind of models in basic micro-economics is a great way to gain intuition over the problem.
Perhaps this effort has been done already, as it is not too hard to develop. This post is inspired by models within "Fleet tactics and Coastal Combat" after all. Do tell me good theorists that thought about this if you know some.
----------------------------------------------
Here is my initial simplifying model:
Vehicles design space to be reduced to:
Firepower to cost curve, Sensors to cost curve, Defense to cost curve, Mobility to cost curve
I'll post the results of this model later, I am first collecting background information on this.
Now I am sure many here have their own models on how to think about vehicle design, you can also share it here.