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For most dramatic purposes, the Enemy needs to be a viable threat, but not an un-overcome-able one. *Most* stories will have humanity facing defeat and/or annihilation, but squeak out a victory in the end.But then you have the field of Cosmic Horror (i.e. Lovecraftian horror) where the protagonists are faced with a threat that *cannot* be defeated. Elder gods, higher dimensional beings, vastly more advanced technology, fundamental forces of nature (see: "Puss in Boots The Last Wish," where the hero is faced with the literal embodiment of Death, an adversary he can delay but not defeat). These stories *can* be good, but are far harder to make widely popular. People in general want happy endings, and that's not the way the universe works.
For most dramatic purposes, the Enemy needs to be a viable threat, but not an un-overcome-able one. *Most* stories will have humanity facing defeat and/or annihilation, but squeak out a victory in the end.
But then you have the field of Cosmic Horror (i.e. Lovecraftian horror) where the protagonists are faced with a threat that *cannot* be defeated. Elder gods, higher dimensional beings, vastly more advanced technology, fundamental forces of nature (see: "Puss in Boots The Last Wish," where the hero is faced with the literal embodiment of Death, an adversary he can delay but not defeat). These stories *can* be good, but are far harder to make widely popular. People in general want happy endings, and that's not the way the universe works.