For starters, in order to even begin to define any craft or vehicle,
Is this satisfactory information?
Yes and No
You need a believable infrastructure, most will be decor in your game, but give credit to Worldbuilding, convincing the player

Large Launch complex
Heavy Launch rocket, somehow that stuff in orbit on Moon and Mars has to be launch...
Manned Launch Rocket aka Space Shuttle and one with more then two seats
you can keep the Glider als British Military part like RoBo or Dyna Soar
need low orbit Space station ? or goes Shuttle direct to moon (nuclear engine ) or dock with nuclear Ferry for that ?
Surface Base and ground vehicle
need for interplanetary space craft that goes to Mars, Venus, Jupiter ?
All this need Power: Solar Thermal or Nuclear ? that influence the Design and needed Game engine for your game !
what i mean is the Large mirrors for Solar Thermal power plant and it rendering by game engine.

Realistic or Ray-Gun aesthetically pleasing ? since you walk in H.G. Wells territory !

also, I think I'll start working on a convergence between the two garments, yours and the flight uniform, if you don't mind of course?
Go ahead its free design, just put my name in small print as free contribution...
 
those are some interesting suits to say the least, I can definitely see some of Leonov's suit influencing their design a bit
Whats rather funny is that in the story the characters are actually americans.
I do quite like the lights mounted in the shoulders of the backpack units.
Whats really impressive tho is the scenes with quite a lot of actors in suits,its probably second to 1981s outland for the most number of prop suits in a shot,tho a lot of the suits look to be using good old gsh6 aeronautical pressure suit helmets rather than the eva yastrebs
 
do you want the system concepts to be technically plausible or just aesthetically pleasing, since the sharp nose would be an engineering no go for a vertically launched reentry vehicle due to aerothermodynamic heating considerations
Well, I'd want it to be largely technically plausible for the 50s, as when it was designed they believed it could work, so as technically plausible as can be, within reason of course. If I remember correctly, the glider would use the reentry skip method, and make a full two circuits of the globe to ween off speed, then be able to land (probably with Gloster Meteor escort). Some aspects of the design could lend themselves more to aesthetics, like lots of cupboards, and the astrodome.

Same goes for the tank, while the astrodome would probably not be as structurally sound, I would go largely on aesthetics for that one, as most illustrations of the time do have large astrodomes (even Tintin lol). As for the turbine, I didn't explain myself clearly, what I meant was the tank would utilise an HTP turbine. Batteries would be too unreliable for a vehicle of such size, and the solar panel in-universe was outpaced by the Mercury boiler.
 
Well, I'd want it to be largely technically plausible for the 50s, as when it was designed they believed it could work, so as technically plausible as can be, within reason of course. If I remember correctly, the glider would use the reentry skip method, and make a full two circuits of the globe to ween off speed, then be able to land (probably with Gloster Meteor escort). Some aspects of the design could lend themselves more to aesthetics, like lots of cupboards, and the astrodome.

Same goes for the tank, while the astrodome would probably not be as structurally sound, I would go largely on aesthetics for that one, as most illustrations of the time do have large astrodomes (even Tintin lol). As for the turbine, I didn't explain myself clearly, what I meant was the tank would utilise an HTP turbine. Batteries would be too unreliable for a vehicle of such size, and the solar panel in-universe was outpaced by the Mercury boiler.
I think I will have to politely bow out of offering any further advice to you because as a form follows function guy my lodestar orientation as an aerospace engineer is always oriented to the actual future rather than re-imagining the past (other than a very private pet peeve that I hope I will be able to share in this august forum before long), so I wish you all the best on your endeavors, and farewell.
 
Yes and No
You need a believable infrastructure, most will be decor in your game, but give credit to Worldbuilding, convincing the player

Large Launch complex
Heavy Launch rocket, somehow that stuff in orbit on Moon and Mars has to be launch...
Manned Launch Rocket aka Space Shuttle and one with more then two seats
you can keep the Glider als British Military part like RoBo or Dyna Soar
need low orbit Space station ? or goes Shuttle direct to moon (nuclear engine ) or dock with nuclear Ferry for that ?
Surface Base and ground vehicle
need for interplanetary space craft that goes to Mars, Venus, Jupiter ?
All this need Power: Solar Thermal or Nuclear ? that influence the Design and needed Game engine for your game !
what i mean is the Large mirrors for Solar Thermal power plant and it rendering by game engine.

Realistic or Ray-Gun aesthetically pleasing ? since you walk in H.G. Wells territory !


Go ahead its free design, just put my name in small print as free contribution...
I'll go through it point by point, as there is a fair bit to cover:

- For a large launch complex, the Rocket Research Establishment was built on the Kenyan coast, with three orbital launch complexes (two manned, one unmanned. These complexes are the more traditional V-2 basin, with three basins per complex.)
- A larger, lunar launch complex is a little further down the coast, out of the way, as it uses a chemical and nuclear booster.
- Check in the glider, it has two seats
- The BIC is a more civilian agency, but I don't see why they couldn't have fitted one of those photo-recon cameras they had on later mark spitfires...
- Well, the BIC has got the station, but it isn't necessarily needed for sending a small glider to the moon, as the glider would rendezvous with a tanker rocket, manoeuvre next to it, the crew EVAs, then connects a pipe to pump the fuel. This is just enough of a boost to get it to TLI
- There is a large surface base (Prospero Point) at Mons Piton, about 150 personnel, but it was operating at about 100 at the time of the siege, as the other 50 had gone off to man the base camps further afield. Surface vehicles consist of a modified Conqueror chassis with the turret removed and a barrel shaped, pressurised crew compartment, that can house 4 men for about 3 weeks.
- They haven't sent anything to mars yet, as the moon race took priority.
- The power supply for the base is largely supplied by an array of Solar Mirrors, and a nuclear reactor, the Thunderchild.
- I'd definitely say much more realistic than ray gun, but perhaps a bit of aesthetically pleasing stuff wouldn't be amiss.

- As for you name, perhaps you could be the official, in-universe, contractor for the flight suits "Van Flight Garments ltd."
 
I think I will have to politely bow out of offering any further advice to you because as a form follows function guy my lodestar orientation as an aerospace engineer is always oriented to the actual future rather than re-imagining the past (other than a very private pet peeve that I hope I will be able to share in this august forum before long), so I wish you all the best on your endeavors, and farewell.
That's fair enough, and good luck in your endeavours too, my good man
 
Indeed,the soviet Krechet-94 lunar suit backpack is also a rather complicated looking affair....
Krechet_94_-_lunar_suit_1967.jpg
The best part of that set up if you incorporate that as part of suit-port infrastructure is it keeps regolith outside.

I'd still want a clamshell outside and a full airlock leading to it for layered safety.
 
Go ahead its free design, just put my name in small print as free contribution...
Right, I’ll be modelling the Van Flight suit mk.II off of these RAF garments, I just need to find the name of the dark blue overalls that go from the shoulder to the thighs, I can’t find it anywhere. Plus the yellow patch with the map pocket and the survival knife is peak
 

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